Hell Let Loose doesn’t onboard players with bots or an easy mode tutorial, instead expecting newbs to read the field manual and figure things out for themselves. Hell Let Loose is a game where players find and master one or two roles and make their contribution by doing so. Snipers need to work with a spotter, and tanks and trucks drive and move less like heavy sports cars and more like, well, tanks and trucks, with gears to shift and unfamiliar controls to master. If you need healing, you need to call a Medic and if you need ammo, someone has to bring it to you. There are no conveniently appearing health kits or ammo supplies anywhere to be seen and you can’t just pick up a random weapon and charge into battle. Players coming to Hell Let Loose from arcade shooters like Call of Duty or Battlefield will be disoriented by the game’s relative authenticity when it comes to just about every aspect of warfare. Maps are based on iconic battles and locations like Omaha Beach, Carentan, Stalingrad, and Foy, all modeled from satellite imagery. You can chat with both your squad and nearby team mates on separate audio channels. There are two basic modes - Offensive or Warfare - but both essentially boil down to either capturing or defending zones of the map. The entire army is under the command of a single, experienced leader, who issues orders and manages the battlefield flow of squads and resources and critically, establishes respawn locations. It’s a bit complex even to explain, let alone play: each team of 50 (Germans, Russians or Americans) is subdivided into individual squads for infantry, recon and armor, each with its own leader and a set of different roles for everyone to choose from, including roles like rifleman, medic, machine gunner, tank crew, sniper, and spotter. Hell Let Loose was recently ported to consoles after bivouacking on PC, but it is essentially the same, 50v50 multiplayer shooter that was on the personal computer.
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