Parkranger: getFreeRecipes(): add( "Make Cage Trap ") Parkranger: getFreeRecipes(): add( "Make Trap Box ") Parkranger: getFreeRecipes(): add( "Make Wooden Cage Trap ") Parkranger: getFreeRecipes(): add( "Make Snare Trap ") Parkranger: getFreeRecipes(): add( "Make Stick Trap ") addProfession( "parkranger ", getText( "UI_prof_parkranger "), "profession_parkranger2 ", - 4) profession definition in a local parkranger = ProfessionFactory. Hunter: getFreeRecipes(): add( "Make Cage Trap ") Hunter: getFreeRecipes(): add( "Make Trap Box ") Hunter: getFreeRecipes(): add( "Make Wooden Cage Trap ") Hunter: getFreeRecipes(): add( "Make Snare Trap ") Hunter: getFreeRecipes(): add( "Make Stick Trap ") addTrait( "Hunter ", getText( "UI_trait_Hunter "), 8, getText( "UI_trait_HunterDesc "), false) trait definition in a local hunter = TraitFactory. The vanilla game files define the Hunter trait and Park Ranger profession as: Professions and traits are defined in a table, instead of potentially writing dozens of function calls.Īll aspects of professions are defined in a single spot (the table), instead of multiple files (initial setup, spawn points, clothing).Īllows for adding customized starting kits including inventory and items on the ground, for both professions and traits. The advantages of using the Profession Framework vs the vanilla system:Ĭleaner syntax. Of adding starting gear to various professions/traits.īe aware this mod adds no new professions or traits itself, it is merely a framework to assist modders.įor maximum compatibility this mod should not included in your own mod, but instead listed as Professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes As well as simplifying the modding process and letting A mod for Project Zomboid (by Fenris_Wolf)Īdds a framework to simply adding additional professions and traits to project zomboid,Īnd editing the default professions.
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