Create a new Objective-C header in your project called YourProject-Bridging-Header.h for good practice, and type: All you need to do now is to build a bridging header. The PubNub library is written in Objective-C, but we are coding in Swift. That wasn’t too hard right? It’s not quite over though. You can make sure you are using the latest version of PubNub here.Ĭlose Xcode, and open the YourProject.xcworkspace. Easy installation and starter’s guide here! If you don’t use it yet, you’re missing out. We will want to use the PubNub SDK for iOS. We’ve included a migration guide to help you move from 3.x to 4.0, and a getting started guide to help you create a simple Hello World application in minutes. The code from this tutorial still works great, but we recommend checking out our new SDK. In the next couple blog posts, we’ll show you how to receive that data using various map SDKs ( MapBox, MapKit, Google Maps) to view the location and trace the commute sent by your friends! Our sample application will detect the user’s position then stream that location data in real time using PubNub, to a live-updating map. This is necessary technology to present and future transportation, navigation, and fleet management apps just to name a few!Ĭlick to download the full source code for the entire project here. Use PubNub to broadcast location data in real time. Use Apple’s CoreLocation library to detect current location in Swift.In this series overview, we’re building the location broadcaster. This tutorial will show you how to: Let’s get started with iOS location tracking using Apple’s sleek, new programming language…Swift! In this tutorial (and subsequent posts), we’re going to show you how to build geolocation tracking and publishing with Swift, and share that data in real time. We rebuilt the entire codebase and took advantage of new features from Apple, simplifying and streamlining the SDK. Since we wrote this tutorial, we’ve released a new, completely-redesigned version of our iOS SDK (4.0).
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